Video games –
how do they affect us and what can we learn from them? That’s the question being explored in the
newest feature in the Digital Media Commons in UNCG’s Jackson Library.
Students and
faculty are invited to see for themselves what the buzz is about on February 7
at 3 pm in the Digital Media Commons to explore the new Gaming Lab, which
opened December 3. While there, we
invite you to see the new MakerBot printer now being installed.
The Gaming
Lab project was spearheaded by Associate Professor Gregory Grieve, and
coordinated by Beth Filar Williams, Interim Head of the Digital Media Commons (DMC).
Support from Lindsay Sabatino, Director of the Digital ACT Studio housed in the
DMC along with the financial support College of Arts and Sciences, Lloyd
International Honors College, Undergraduate Studies, and University Libraries
made the lab possible.
With the opening of the Gaming Lab, UNCG is following
scholarship and a general curriculum trend around the country. As outlined in The Chronicle of Higher Education: “Games are now used in English classes
studying interactive narratives, media-studies classes looking at the cultural
impact of violent games, as well as courses in game design offered at about 300
colleges.” As Beth Filar
Williams said, “We are not just building the lab because it is trendy. The Game Lab follows the core mission of the University
Libraries, to provide and
support innovative, interdisciplinary, learning environments needed for faculty
and student success.”
Often video games are viewed as little more than niche entertainment. Yet, as Gregory Grieve, said, “Sixty-seven
percent of US households play video games. Without critical examination, our students run
the risk of consuming problematic portrayals of history, other cultures, gender
and depictions of violence.” Unlike
other types of popular culture, such as films and television, as Grieve went on
to say, “games require that players interact with them, that they have the
controllers in their hands. If you want
students to study something, you have to have it in front of them.”
Makerbot |
3D printing
is the process of making a physical object from a digital file - enabling rapid
prototyping of design concepts and functional, working models. Makerbots are appearing all across
the country, and Filar-Williams says it makes sense to have one in a central
facility on campus in the DMC that everyone can use.
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